Quick comparison
| Mode | Control shape | Primary ending |
|---|---|---|
| Warfare | Five sectors in a front line | Reach the enemy HQ, or hold the majority when 90 minutes ends |
| Offensive | Five sectors taken in order | Attackers take all five; defenders stop them at any one |
| Conquest | Cross-shaped points in any order | Drain the opposing team’s Morale to zero |
| Domination | Three central points unlock an HQ | Capture the enemy HQ, or hold the majority at time |
Mode records
Warfare

Push through the five-sector line into the opposing headquarters, or control more sectors when the 90-minute clock expires.
Hard-cap presence carries three times the capture weight of soft-cap presence. An uncontested capture is described as roughly three minutes.
Offensive

The attacking side must take all five sectors in order. The defending side wins by holding any active sector until its timer expires.
Each active sector begins with 30 minutes and a successful capture resets the time. Only players inside the hard cap count toward capture.
Conquest

Reduce the opposing team’s Morale to zero while keeping your own force in the fight.
A cross-shaped set of objectives can be fought in any order. Deploying costs Morale, and controlling the majority steadily drains the opponent; official rules also describe overtime.
Domination

Control enough of the three central points to unlock and capture the enemy headquarters, or hold the majority when time ends.
Losing the central majority locks the opposing HQ again, so the final push depends on keeping control behind it.
Which mode should you learn first?
Warfare is the clearest reference point for a moving front line. Offensive makes attacker and defender responsibilities explicit. Conquest shifts attention to Morale and flexible capture order, while Domination connects central control to a headquarters finish. This is a learning recommendation, not a claim about which mode a server will offer next.
Is there a campaign or offline mode?
The English Steam listing checked on 18 August 2026 presents the game as Online PvP. The official sources checked for this page do not describe an offline campaign. That is a dated source check, not a promise that the product can never add or rename a mode later.
Use the map overview to recognise the six launch environments. The current official sources do not publish a permanent map-to-mode compatibility table, so confirm the active map and mode when you join a server.