Independent fan guidePatch 1.2 checked 24 Aug 2026
01 / MODESconfirmedReviewed 18 Aug 2026

Four named modes—and one official count conflict

The detailed launch rules name Warfare, Offensive, Conquest and Domination. A separate official game page still claims six modes without naming the other two.

Quick comparison

Scroll sideways for all columns →
ModeControl shapePrimary ending
WarfareFive sectors in a front lineReach the enemy HQ, or hold the majority when 90 minutes ends
OffensiveFive sectors taken in orderAttackers take all five; defenders stop them at any one
ConquestCross-shaped points in any orderDrain the opposing team’s Morale to zero
DominationThree central points unlock an HQCapture the enemy HQ, or hold the majority at time

Mode records

01

Warfare

Official Warfare tactical map showing a five-sector front line on Quảng Ngãi
Official tactical-map image © Team17 / Expression Games
Win condition

Push through the five-sector line into the opposing headquarters, or control more sectors when the 90-minute clock expires.

Match shape

Hard-cap presence carries three times the capture weight of soft-cap presence. An uncontested capture is described as roughly three minutes.

02

Offensive

Official Offensive tactical map from the attacking perspective on Cam Ranh Port
Official tactical-map image © Team17 / Expression Games
Win condition

The attacking side must take all five sectors in order. The defending side wins by holding any active sector until its timer expires.

Match shape

Each active sector begins with 30 minutes and a successful capture resets the time. Only players inside the hard cap count toward capture.

03

Conquest

Official Conquest tactical map showing cross-shaped objectives on Vạn Tường
Official tactical-map image © Team17 / Expression Games
Win condition

Reduce the opposing team’s Morale to zero while keeping your own force in the fight.

Match shape

A cross-shaped set of objectives can be fought in any order. Deploying costs Morale, and controlling the majority steadily drains the opponent; official rules also describe overtime.

04

Domination

Official Domination tactical map showing three central points and two locked headquarters on Đắk Tô Airfield
Official tactical-map image © Team17 / Expression Games
Win condition

Control enough of the three central points to unlock and capture the enemy headquarters, or hold the majority when time ends.

Match shape

Losing the central majority locks the opposing HQ again, so the final push depends on keeping control behind it.

Which mode should you learn first?

Warfare is the clearest reference point for a moving front line. Offensive makes attacker and defender responsibilities explicit. Conquest shifts attention to Morale and flexible capture order, while Domination connects central control to a headquarters finish. This is a learning recommendation, not a claim about which mode a server will offer next.

Is there a campaign or offline mode?

The English Steam listing checked on 18 August 2026 presents the game as Online PvP. The official sources checked for this page do not describe an offline campaign. That is a dated source check, not a promise that the product can never add or rename a mode later.

Use the map overview to recognise the six launch environments. The current official sources do not publish a permanent map-to-mode compatibility table, so confirm the active map and mode when you join a server.

EVIDENCE / FIRST PARTY

Official sources

Independent summary reviewed 18 Aug 2026. Follow the originals for later changes.

  1. Game Modes | Hell Let Loose: Vietnam Hell Let Loose / Team17 · 13 Aug 2026
  2. Hell Let Loose: Vietnam — game page Hell Let Loose / Team17
  3. Hell Let Loose: Vietnam on Steam Steam / Team17 · Checked 18 Aug 2026