HELL LET LOOSE / OFFICIALBeta Sign Up TrailerWatch on YouTube Opens the publisher's channelOfficial press-kit image © Team17 / Expression GamesQuick comparison
| Mode | Control shape | Primary ending |
|---|---|---|
| Warfare | Five sectors in a front line | Reach the enemy HQ, or hold the majority when 90 minutes ends |
| Offensive | Five sectors taken in order | Attackers take all five; defenders stop them at any one |
| Conquest | Cross-shaped points in any order | Drain the opposing team’s Morale to zero |
| Domination | Three central points unlock an HQ | Capture the enemy HQ, or hold the majority at time |
Mode records
Warfare
Push through the five-sector line into the opposing headquarters, or control more sectors when the 90-minute clock expires.
Hard-cap presence carries three times the capture weight of soft-cap presence. An uncontested capture is described as roughly three minutes.
Offensive
The attacking side must take all five sectors in order. The defending side wins by holding any active sector until its timer expires.
Each active sector begins with 30 minutes and a successful capture resets the time. Only players inside the hard cap count toward capture.
Conquest
Reduce the opposing team’s Morale to zero while keeping your own force in the fight.
A cross-shaped set of objectives can be fought in any order. Deploying costs Morale, and controlling the majority steadily drains the opponent; official rules also describe overtime.
Domination
Control enough of the three central points to unlock and capture the enemy headquarters, or hold the majority when time ends.
Losing the central majority locks the opposing HQ again, so the final push depends on keeping control behind it.
Which mode should you learn first?
Warfare is the clearest reference point for a moving front line. Offensive makes attacker and defender responsibilities explicit. Conquest shifts attention to Morale and flexible capture order, while Domination connects central control to a headquarters finish.
The mode does not change the launch-map list. Use the map overview to learn the terrain labels, then confirm the active mode when you join a server.