Independent fan guideReviewed 16 Aug 2026
01 / MODESconfirmedReviewed 15 Aug 2026

The four launch game modes, without the guesswork

Hell Let Loose: Vietnam names four launch modes: Warfare, Offensive, Conquest and Domination. The key difference is what your team controls and what finally ends the match.

Quick comparison

Scroll sideways for all columns →
ModeControl shapePrimary ending
WarfareFive sectors in a front lineReach the enemy HQ, or hold the majority when 90 minutes ends
OffensiveFive sectors taken in orderAttackers take all five; defenders stop them at any one
ConquestCross-shaped points in any orderDrain the opposing team’s Morale to zero
DominationThree central points unlock an HQCapture the enemy HQ, or hold the majority at time

Mode records

01

Warfare

Win condition

Push through the five-sector line into the opposing headquarters, or control more sectors when the 90-minute clock expires.

Match shape

Hard-cap presence carries three times the capture weight of soft-cap presence. An uncontested capture is described as roughly three minutes.

02

Offensive

Win condition

The attacking side must take all five sectors in order. The defending side wins by holding any active sector until its timer expires.

Match shape

Each active sector begins with 30 minutes and a successful capture resets the time. Only players inside the hard cap count toward capture.

03

Conquest

Win condition

Reduce the opposing team’s Morale to zero while keeping your own force in the fight.

Match shape

A cross-shaped set of objectives can be fought in any order. Deploying costs Morale, and controlling the majority steadily drains the opponent; official rules also describe overtime.

04

Domination

Win condition

Control enough of the three central points to unlock and capture the enemy headquarters, or hold the majority when time ends.

Match shape

Losing the central majority locks the opposing HQ again, so the final push depends on keeping control behind it.

Which mode should you learn first?

Warfare is the clearest reference point for a moving front line. Offensive makes attacker and defender responsibilities explicit. Conquest shifts attention to Morale and flexible capture order, while Domination connects central control to a headquarters finish.

The mode does not change the launch-map list. Use the map overview to learn the terrain labels, then confirm the active mode when you join a server.

EVIDENCE / FIRST PARTY

Official sources

Independent summary reviewed 15 Aug 2026. Follow the originals for later changes.

  1. Game Modes | Hell Let Loose: Vietnam Hell Let Loose / Team17 · 13 Aug 2026
  2. Hell Let Loose: Vietnam — game page Hell Let Loose / Team17
  3. Hell Let Loose: Vietnam | Beta Sign Up Trailer Official Hell Let Loose YouTube channel